AlkamyLABS
LIVE EXPERIMENT 01 / NAVIGATION
ROBOTICS PLAYGROUND

Obstacle Lab.

Change the world. Watch the bot find its way.

ONE FLOOR. FIVE MISSIONS.

Build obstacles, change their height,
and explore how a bot adapts.

Car parking12 × 12 m
Ready
BOT TARGET SENSOR
GROUND LEVEL
STEPS0 / 180
DISTANCE TO TARGET—
COLLISIONS0
LAYOUTv1

Click a floor tile to place an obstacle. Keyboard: I J K L select a tile, Enter places it.

Measurements come from the simulator’s geometry. The bot has access to the full map.

Ready to explore.

What is the bot actually learning?

The bot learns a table of expected rewards for actions at each position, heading and altitude. It uses the known simulator to update those values until they settle. Changing obstacles triggers a new solve. This is model-based value iteration, not learning from a camera or trial-and-error reinforcement learning.

Each move costs 1 point, reaching the target earns 40, and a collision ends the run with −30. The planner uses breadth-first search. The untrained table always selects its first action. No safety shield changes the learned bot’s decisions.

Cars use a simplified grid with forward, reverse and quarter-turn moves. All bots have a one-tile collision footprint. The pallet mover’s low body carries a load requiring 1.4 m total clearance. Vacuum coverage uses an authored nearest-reachable uncleaned target rule; the learned table navigates to each target.

Obstacle heights are exact synthetic measurements. This experiment does not establish real-world sensing, driving or flight performance.